[OPTIMIZATIONS] FIXED_WIDTH=4096 ; this resolution is the one used for the effects, if set to 0 takes the actual res, if set to a number let's say 1280, uses a small buffer for the effects, helps on performance
[VARIOUS] APERTURE_RESULT_BLUR_MOD=1 ; don't touch this
[AUTO_EXPOSURE] ENABLED=1 DELAY=0.0005 ; delay in seconds for auto exp to adjust MIN=1.0 ; min auto exposure MAX=1.8 ; max auto exposure ; press F9 ingame to see this area onscreen : METERING_WIDTH=0.25 ; % of the screen area width METERING_HEIGHT=0.3 ; % of the screen area height METERING_OFFSET_X=0.35 ; % of offset on x METERING_OFFSET_Y=0.3 ; % of offset on y TARGET=0.3 ; target average brigthness that auto exp is trying to achieve (0 -> 1) INFLUENCED_BY_GLARE=0
[DOF] ENABLED=1 QUALITY=4 ; SetDepthOfFieldParameters() APERTURE_F_NUMBER=16 IMAGE_SENSOR_HEIGHT=0.024 BASE_FOV=75 ; Base field of view for when automatically adjusting the aperture according to the field of view. ADAPTIVE_APERTURE_FACTOR=0.5 ; Adjustment factor for when automatically adjusting the aperture according to the field of view. APERTURE_PARAMETER=2 ; don't touch this ; SetDepthOfFieldApertureNumLevels() APERTURE_FRONT_LEVELS_NUMBER=-1 ;Maximum number of bokeh image levels in the foreground direction. -1 is default APERTURE_BACK_LEVELS_NUMBER=4 ; Maximum number of bokeh image levels in the background direction. -1 is default ; ask or see the docs about this parameters if you don't like how objects near to the camera are blurred ; SetDepthOfFieldBackgroundMaskThreshold() BACKGROUND_MASK_THRESHOLD=0.01 ; SetDepthOfFieldEdgeQuality() EDGE_QUALITY=1 APERTURE_SHAPE=4
[TONEMAPPING] HDR=1 ; don't touch this ; SetTonemapParameters() EXPOSURE=1.0 ; this doesn't work if you have set auto exposure GAMMA=0.90 FUNCTION=2 ; -1 is default , 0 PFXTM_LINEAR, 1 PFXTM_LINEARSAT, ... 6 PFXTM_LOGLU MAPPING_FACTOR=32 ; don't touch this ; SetTonemapViewportScale() SCALE_WIDTH=1 SCALE_HEIGHT=1 OFFSET_X=0 OFFSET_Y=0
[DIAPHRAGM] ; change diaphragm settings, this is used to rotate the glare and stuff on the dof, etc.. ; i think it is unlikekly to be used ; SetDiaphragmRotate() ROTATE_SCALE=0 ROTATE_OFFSET=15 ; deg TYPE=3 ; setting in this way it depends linearly on the focal length and ROTATE_SCALE is a multiplier. if you set it to 3, ROTATE_SCALE is the angle in radians of the rotation
[AIRYDISC] ;not working yet ENABLED=1 ; SetApertureAiryDiscParameters() WAVELENGTH=420 AIRY_DISC_DISPERSION_ENABLED=1
[GLARE] ENABLED=1 QUALITY=4 GHOST=1 AFTER_IMAGE=1 PRECISION=0; 0 is the highest, 2 is the lowest ; SetGlareAnamorphicLensFlareEnable() ANAMORPHIC=2.5 ; SetGlareParameters() LUMINANCE=1.6 SHAPE=8 BLUR=1 THRESHOLD=5 ; look at EPFX_GLAREBRIGHTPASS : BRIGHT_PASS=1 ; this is 0 or 1 ; SetGlareBloomFilterThreshold() BLOOM_FILTER_THRESHOLD=0.002 ; don't touch this ; SetGlareBloomGaussianRadiusScale() BLOOM_GAUSSIAN_RADIUS_SCALE=1.25 ; don't touch this ; SetGlareBloomLuminanceGamma() BLOOM_LUMINANCE_GAMMA=1 ; SetGlareBloomNumLevels() BLOOM_NUM_LEVELS=8 ; this makes the blur look better, but it cost more as num goes up ; SetGlareGenerationRangeScale() GENERATION_RANGE_SCALE=1 ; don't touch this ; SetGlareStarFilterThreshold() STAR_FILTER_THRESHOLD=0.00002 ; don't touoch this ; SetGlareStarSoftness() STAR_SOFTNESS=1 ; range 0, 1 ; SetGlareStarLengthFovDependence() STAR_LENGTH_FOV_DEPENDENCE=0 GHOST_CONCENTRIC_DISTORTION=0.5 ; this enables/disables the following parameters USE_CUSTOM_SHAPE=0 ; LOOK AT PFX_GLARESHAPEDEF for the following values SHAPE_LUMINANCE=0.05 SHAPE_BLOOM_LUMINANCE=0.05 SHAPE_BLOOM_DISPERSION=0.05 SHAPE_BLOOM_DISPERSION_BASE_LEVEL=1 SHAPE_GHOST_LUMINANCE=0.07 SHAPE_GHOST_HALO_LUMINANCE=1 SHAPE_GHOST_DISTORTION=1 SHAPE_GHOST_SHARPENESS=1 ; 1 or 0 SHAPE_STAR_LUMINANCE=0.05 SHAPE_STAR_STREAKS_NUMBER=8 SHAPE_STAR_LENGTH=1 SHAPE_STAR_SECONDARY_LENGTH=1 SHAPE_STAR_ROTATION=1 ;1 or 0 SHAPE_STAR_INCLINATION_ANGLE=1 SHAPE_STAR_DISPERSION=1 SHAPE_STAR_FORCE_DISPERSION=1 ;0 or 1 SHAPE_AFTERIMAGE_LUMINANCE=1 SHAPE_AFTERIMAGE_LENGTH=0.2 ;time in seconds
I did like the color myself, but bit too much contrast. I guess the thing is that every system, monitor, monitor calibration etc. are so different you really just need to tweak you own to get the best out.
bigbawmcgraw: Servers on box have been restarted.
Oct 28, 2016 15:30:21 GMT
speedemon: any plans the nite people
Oct 28, 2016 18:15:02 GMT
charlie: little test for my system, 55-58 FPS @ 8k - 23ai @ Silverstone, quite smooth, no slow downs or CPU warnings. would recommend the Ichill X3 1080
Oct 31, 2016 21:18:30 GMT
andras: Dear Aloog! Today play in the morning 8-9h on the SPA track server, I used as many times.I am always fair.But today one player banned.I do not think the incorrect replay shows no such a thing.Now I'm disabled but I want to continue to compete.I would like
Nov 5, 2016 16:09:55 GMT
andras: I would like to ask for a review. Thanks! Andras Balogh
Nov 5, 2016 16:11:44 GMT
steve: You were vote kicked by some other players who were up to no good. You will be able to rejoin once the server is restarted (at the time of writing the server is full, and I don't want to disrupt their races).
Nov 5, 2016 19:26:51 GMT
northy: FYI There is a 10gb update for arma3 ... Since no-one plays I shall update the server when I have some spare time.
Dec 1, 2016 17:51:20 GMT